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Tupachi - 3D Engine Ist person multi level Action -Adventute RPG (Rote playing Game ) With RTS (Real-Time) Strategy elements

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dc.contributor.author Afzal, Mohsin Ali
dc.contributor.author Hassan, Najam Ul
dc.contributor.author Asghar, Fawad
dc.contributor.author Paracha, Haseeb Shakoor
dc.contributor.author Supervised by Dr. Saeed Murtaza
dc.date.accessioned 2020-11-05T07:20:38Z
dc.date.available 2020-11-05T07:20:38Z
dc.date.issued 2004-04
dc.identifier.other PCS-73
dc.identifier.other BESE-06
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/10134
dc.description.abstract This report focuses on development of a complete 3D engine “TUPACHI” using the Microsoft DirectX API. It details the various phases of development of the engine. The initial parts of the report focus on the DirectX API. DirectX, along with OpenGL, is the standard API for 3D development. The engine has been developed keeping in mind the latest trends of the gaming industry and is completely extensible and supports many features such as character loading and animation, map loading, an AI module, a physics module and a complete sound module. The engine also supports peer-to-peer multiplayer gaming using DirectPlay. The engine design is fully modular and can be easily extended to support more features. Currently three maps have been provided with the engine but it can load any number of maps provided to it in the .X format. The engine uses the .wav format to load sounds. The content for the demo presentation has been created using MAYA 3D though it can be used with any popular 3D program like 3D Studio Max, Milkshape 3d, etc. This document will be useful for anyone wanting to develop a fully functional 3d game engine or to people who want to use TUPACHI for game development. en_US
dc.language.iso en en_US
dc.publisher MCS en_US
dc.title Tupachi - 3D Engine Ist person multi level Action -Adventute RPG (Rote playing Game ) With RTS (Real-Time) Strategy elements en_US
dc.type Technical Report en_US


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