dc.description.abstract |
The goal of this project was to develop an industrial standard game encompassing true events of history. This product would be a beginning of subsequent versions which will be developed in a later time frame. With a view to create a product fueled by the actions of bravery and valor of Muslim heroes, so as to counter all the propagandas of crusaders.
The product comprises of a strategy based scenario as baseline with prescribed target/task to be achieved (which will determine victory or defeat condition) vis-a-vis certain constraints in terms of resources, time and difficulty of the task to be performed. Hierarchical pawns (objects e.g. Horses, trebuchets, swordsmen etc.)Will be placed over, which will be either user or computer controlled. Game balance will be controlled through mathematical models. Object physics will also be controlled in real time by the game physics engine. On top of it HUD will act as the interface between user and game functionalities. HUD will also provide a dynamic feedback of the map and game play constituents. |
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