dc.description.abstract |
There has been a steady increase over the past few years in the use of networked
multimedia. Advances in standard PC technology together with the growth of Internet
and networking, has resulted in a popular rise in applications such as audio/video
conferencing and collaborative working environments. Many new multimedia computers
arrive with both sound cards and real time video grabbing capability installed as standard.
Real-time data presents a problem for data communications in that it requires an almost
constant level of sampling whilst maintaining a steady transmission rate with the
minimum of delays. Various data networks including the Internet can be used to transmit
audio and video. Data packets of 20, 40 or 80msec duration can be transmitted to either
one or many network users via the same networking protocols that are used for web and
email. Like these other network applications, multimedia data can also be affected by
network congestion. In busy networks, data packets can become "lost". Applications that
are not reliant on real time transmission do not suffer irreparable damage in this instance;
the client (receiving) computer notifies the remote server that certain packets did not
arrive and the server simply resends the data until the client acknowledges a full
successful receipt. Even in the busiest of networks, the end user will eventually get the
full email message or web page from the remote machine even if there is a substantial
delay. For real time, interactive data transmission, any delay can potentially cause major
problems for the quality and usability of the system in question
There has been a considerable amount of research into the area of video and audio
quality. Video quality is measured in terms of the user’s perception of variations in frame
rate, image size, packet loss and audio/video synchronisation; while audio quality is
measured in terms of loudness, tone and intelligibility (Watson & Sasse, 1997).
Due to the limitations of bandwidth and consequently expense, specific research into the
necessary levels of audio and video quality has also been conducted. Many multimedia
developers and network service providers are aware that a compromise can be reached
between cost and certain levels of quality to maximise user performance and satisfaction
and cost. |
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