dc.contributor.author |
Israr ulhaq, Syed Muhammad Dawoud Sheraz Ali Syed Salman Haider Kazmi |
|
dc.date.accessioned |
2020-12-31T06:12:27Z |
|
dc.date.available |
2020-12-31T06:12:27Z |
|
dc.date.issued |
2018 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/20112 |
|
dc.description |
Supervisor: Dr. Wajahat Hussain |
en_US |
dc.description.abstract |
Animals have the cognitive ability just like humans but there is no research on how that
cognition actually works. There is not much of an evidence if the animals’ decision making
follow the same pattern as of humans or is there any difference in the thinking pipeline of the
animals. Other than the thinking capabilities, the number of experimentation on the interaction
of the animals and technology is quite low. Among such interactions, one particular idea is to
control the animals’ motion using the Augmented Reality. There has been no work done on
controlling the motion of animals using the Augmented Reality. Some attempts to dominate
the animal movement have been done using Virtual Reality and Brain Communication
devices. This Research based Project aims to find out whether augmented reality effects
animals or not. The aim of the project is to verify whether we can manipulate animals’
behavior using Augmented Reality and if yes, then upto what extent. This project is all about
testing the hypothesis and analyze the achieved success percentage. By achieving the desirable
results, we can harness the better ways to control the domestic animals. For the hypothesis
testing, numerous experiments were carried out. Each experiment had a particular objective
and different speculations were cleared through the repetitive trials of each experiment. The
theme of each experiment varied, from cognition to the vision. Total of five experiments were
designed and each had varied number of trials. From the number of trials, the success
percentages were calculated for each experiment. The experiments’ execution provided
challenges due to uncertainties and suppositions. But nearly all of them were clear at the end
of the practical as the results clearly contradicted the assumptions. One example is that Prey
animals (having sideway eyes, like goats and sheep) uses both eyes to perceive the scene. This
conjecture was false, as proven by the repeated iterations of the experiment. The overall results
are quite satisfactory and have been discussed in detail in the document. The further research
and process improvement can certainly help for increased accuracy.
Page |
en_US |
dc.publisher |
SEECS, National University of Sciences and Technology, Islamabad |
en_US |
dc.subject |
Computer Science |
en_US |
dc.title |
Auto Train Animals through Augmented Reality (Augmented Reality For Animals) |
en_US |
dc.type |
Thesis |
en_US |