dc.contributor.author |
Sadia Tariq |
|
dc.date.accessioned |
2021-01-19T11:02:28Z |
|
dc.date.available |
2021-01-19T11:02:28Z |
|
dc.date.issued |
2017 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/21462 |
|
dc.description |
Supervisor: Dr. Anis ur Rehman |
en_US |
dc.description.abstract |
Optimization of user generated contents of Virtual Worlds has remained an issue
under consideration since the evolution of 3D graphics and such graphical
worlds. Numerous approaches have been made in multiple directions to resolve
the limitations of shared storage and rendering of such massive data over
the network. Additional processing is required to make the data suitable for
rendering. This research proposes to work on an improved method of simplifying
instanced 3D textured meshes while maintaining their compression due
to instancing. Existing mesh simplification algorithms do not account for instancing
in their inputs, operating instead on triangle soups or indexed triangle
meshes. This makes them unsuitable for highly instanced meshes, since expanding
an instanced mesh to an indexed triangle mesh and then simplifying
it can result in a larger output file size. The high cost of delivering these larger
files over the Internet results in long network latencies and low performance.
Recent work on simplifying instanced meshes has shown significant benefits
of maintaining instancing [4]. However, they only account for geometry in the
mesh, not vertex attributes like texture coordinates and colors. To solve this
problem, we propose to implement and evaluate an improved instance-aware
version of GAPS algorithm which takes into account textures, normals and colors
[3] in indexed triangle meshes. GAPS itself uses the geometry simplification
approach of quadric simplification [2] and incorporates vertex attributes
into its cost metrics. An instance-aware version of it would be based on the
concept that the error of a submesh edge is calculated by considering all the
neighboring faces that exist in all instances of the submesh. |
en_US |
dc.publisher |
SEECS, National University of Sciences and Technology, Islamabad |
en_US |
dc.subject |
Computer Science |
en_US |
dc.title |
Instance-Aware Simplification of Textured 3D Models |
en_US |
dc.type |
Thesis |
en_US |