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Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens /Preadolescents

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dc.contributor.author Mushtaq, Sadaf
dc.contributor.author Supervised by Dr. Yawar.
dc.date.accessioned 2021-10-29T05:08:57Z
dc.date.available 2021-10-29T05:08:57Z
dc.date.issued 2021-09
dc.identifier.other TIS-330
dc.identifier.other MSIS-16
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/26629
dc.description.abstract Cyber security provisioning is an important pillar in the modern IT landscape. Online privacy and cyber security are the most important concerns for any generation alive today. We know human beings are the weakest link in cyber security and when they are immature tweens they become even more vulnerable. They use internet in abundance like adults. But their actions on internet are often risky like downloading illegal copies of movies, games and music etc. Social networking sites can also expose tweens to various security risks. Tweens are also called active learners. They have exploring nature. They are ready to learn without the concern what is good or what is bad. So the question is how to train these tweens so that they become safe on internet? According to research tweens mostly like games, simulations, cartoons, music, movies and socializing. And at the top most they love games. Our purpose is to train tweens to use internet safely. Games are not only good at training kids but they also encourage behavioural changes. en_US
dc.language.iso en en_US
dc.publisher MCS en_US
dc.title Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens /Preadolescents en_US
dc.type Thesis en_US


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