Abstract:
Participatory art is a word that refers to a type of art that involves the audience directly
in the creative process, making them participants in the event. In this regard, the artist
is viewed as a collaborator and co-producer of art with the audience, and these situations
frequently have an ambiguous beginning or end. At the end of the 20th century, partic ipatory art was introduced in almost every field of life; science, politics, philosophy, and
the arts. The idea of participation was combined in a creative synergy with the devel opment of technology to produce a considerably extended array of types and manners
of participation. In this climate of technological change, an increasing number of artists
are producing participatory works of art that use interactive computer technology. Our
research proposed a pARTicipatoryGAN which is a mix of blockchains and generative
adversarial networks. With this tool, we aim to develop a participatory art ecosystem:
a matrix for works of art that allows anyone who wants to create participatory art to
join the ecosystem. The participants would be the co-authors of the art, therefore, there
will also be the element of a sense of belonging with that art, In the ecosystem, partic ipants can also auction that art as an NFT and enjoy the royalties. The thesis focuses
on researching whether the Blockchain and GANs can address the problems associated
with the traditional participatory system. Hence, we begin by stating our hypothesis
that the mix of GANs and Blockchain architectures seems to be a good match for our
proposed Participatory Art Ecosystem Development.
We gleaned the major requirements that are necessary for our Participatory Art Ecosys tem and the possible information sources from blockchains. Later, we conducted an
extensive literature review to pick one out of many existing deep learning GANs that
suffices to fulfill most, if not all, of those listed requirements.
In the end, we validated our proposed solution to find out the extent to which it could
fulfill the listed requirements. From its validation, we were able to draw some conclu sions. The fact is that our design architecture proved to meet the majority of require ments for a participatory art ecosystem, but a few others remain unaddressed. Our
aim was to define achievable and unachievable criteria through our proposed solution
explicitly and to show the potential of blockchain and generative adversarial networks
in the participatory art realm.