Abstract:
The Metaverse, a virtual shared space, is becoming an increasingly popular platform for
social interaction and learning. However, current approaches to learning in the Meta verse are often limited by the lack of a cohesive framework for designing and delivering
educational experiences. The study aims to overcome this challenge and propose a
generic framework to introduce six broad dimensions that guide the design of learning
experiences in this immersive environment. The given research study builds on the in tegration of UDL and Five W’s and One H to provide a theoretically sound learning
framework for the Metaverse. The framework thus introduced will help in understanding
the dimensions that have a crucial role in learning in the Metaverse.
These six dimensions namely what, how, why, who, where, when refer to the representa tion, action and expression, engagement, identity, time, space respectively. The frame work covering these dimensions is referred to as MEEM. It conveys an understanding
of how the learning experiences in the Metaverse are affected by these dimensions and
why they are important for providing an effective learning environment for learners in
the Metaverse. By covering the key aspects of learning in the Metaverse offered by
the framework, we can elaborate what teaching and learning in the Metaverse entails.
Furthermore, the framework will keep evolving with growing research and development
in the Metaverse and can be used to accommodate the future learning perspectives in
the Metaverse.