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GIMKIT: A GAMIFICATION TEACHING APPROACH FOR MEASURING DIGITAL LEARNING ASSESSMENT

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dc.contributor.author Shafique, Khadija
dc.date.accessioned 2024-08-13T07:47:33Z
dc.date.available 2024-08-13T07:47:33Z
dc.date.issued 2024
dc.identifier.other 330114
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/45386
dc.description Supervisor: Dr.Tahira Anwer Lashari en_US
dc.description.abstract This study aims to explore the effectiveness of integrating Gimkit, a gamified learn ing platform, into mathematics courses to enhance student engagement and learn ing experiences, with a focus on digital learning assessment. This study employs a quasi-experimental design with a pretest-posttest comparison to evaluate the impact of Gimkit, a gamified learning tool, on student engagement and learning outcomes in pub lic and private universities. The study involves 80 students enrolled in the 3rd semester of a Bachelor of Science in Mathematics program, with an equal number of participants from both public and private universities. Over a nine-week period, Gimkit was in tegrated into the curriculum, and data were collected through pre- and post-surveys. The post-survey data, specifically, were analyzed using multivariate statistical meth ods to examine differences in student engagement and learning outcomes between the two university types. Gamified learning platforms, such as Gimkit, offer a promising solution by infusing elements of games into educational contexts to promote active par ticipation and motivation. However, the efficacy of integrating Gimkit specifically for digital learning assessment in mathematics courses remains under explored. Leveraging Gimkit’s leader board feature, performance metrics were meticulously tracked to assess the impact of Gimkit integration on student engagement and learning outcomes effect size measurements and the efficacy of Gimkit in stimulating meaningful discussions among students and instructors, leading to a deeper understanding of course mate rial. The findings of this study highlight the potential of Gimkit as a valuable tool for invigorating digital learning assessment in mathematics education. By integrating Gimkit into instructional practices, educators can effectively engage students, foster collaborative learning environments, and ultimately improve learning outcomes. These results contribute to the growing body of research on gamified learning platforms and underscore their importance in modern educational settings. en_US
dc.language.iso en en_US
dc.publisher School of Electrical Engineering & Computer Science (SEECS), NUST en_US
dc.subject Gamification, user learning experiences, student enjoyment, emancipatory skills, motivation digital learning, g en_US
dc.title GIMKIT: A GAMIFICATION TEACHING APPROACH FOR MEASURING DIGITAL LEARNING ASSESSMENT en_US
dc.type Thesis en_US


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