Abstract:
This paper presents an overview of the research and design process conducted in the designing
of ‘Virsa’, a tabletop game that aims to educate Pakistani children about the material cultural
heritage of their country. The paper aims to cover the aspects of primary and secondary research,
as well as ideation and prototyping of the game. It focuses on two main concepts, one that
focuses on the material culture of Pakistan, and the other that aims to understand children’s
behavior towards educational material, child-centric design, and play-based education. It
establishes the position of ‘Virsa’ being a successful medium to educate and expose young
Pakistanis to their indigenous material culture.