Abstract:
The gaming industry in Pakistan specializes in the production of hyper casual games, which are easy to produce, cheap and have no risk involved; thus, it cannot expand within this small targetradius. More midcore/hardcore games need to be produced for this industry to show significant growth. This project is a 3D midcore game set in post-apocalyptic environment due to a virus which caused an outbreak of zombies. The player’s goal is to survive the apocalypse, end this reign of terror and save the city. The deliverables that we hope to obtain from this game are smooth core mechanics, an immersive environment, intelligent enemy behavior, fluid fighting mechanics and an efficient looting system. The technologies used for this project are Unity 3D, Blender 2.9, Visual Studio Code and Adobe Photoshop. Dividing the game into two components: the core mechanics and the level design, we have implemented a complete, playable game ready to use within a year.