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Ludic Architecture - Social Hub for Game Developers

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dc.contributor.author Khan, Fatima
dc.date.accessioned 2025-03-03T09:22:43Z
dc.date.available 2025-03-03T09:22:43Z
dc.date.issued 2015
dc.identifier.other 113971
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/50395
dc.description Supervisor: Ar. Ayesha Ali en_US
dc.description.abstract This thesis is an exploration of ludic architecture which exists as a byproduct of utilitarian architecture. The target is to reinvent the idea of work spaces based on the idea of ludic architecture which includes the winnow of contemporary play and games using architectural paradigms as a polarizer to differentiate. However, this thesis is not concerned with the programming and more technical or technologically-inclined topics. Rather, it suggests that the human outcome of productivity can be enhanced by the element of play adopted as human practices in tangible space. By seeking the fundamental idea to conceptually frame this element of fun as architectural practices and places to form a specific product, and the interconnection between the both. The building typology is an incubation hub for game developers, incorporating live and work opportunities for young game developers i.e. software engineers, graphic designers, animators as well as architects working to create a utopian virtual environment/architecture for/and games. Under the umbrella of "Ubisoft", the world's 3" largest game developer, the occupants of this incubation hub are highly intelligent, young people, striving hard to develop new products. The efficiency of user will be improved by a new typology of work spaces based on the idea of ludic nature in architecture i.e. third space for the users, where all the ingredients for a positive and idea generating are present, in a way that they exist in a state of threshold between work and play space. The process is more important than the final outcome or product. The incorporation of these spaces or this architectural intervention will be done in a state of "laminality" where it becomes an integrated part of the spatial planning not as an individual forced entity. en_US
dc.language.iso en en_US
dc.publisher (SADA), NUST en_US
dc.subject Ludie Architecture, Third Space, Synthesis and expression, contemporary work spaces en_US
dc.title Ludic Architecture - Social Hub for Game Developers en_US
dc.type Thesis en_US


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