dc.description.abstract |
The most common element between the two distinctive art forms Film and Architecture is "space". Film
can sculpt a space through combination of frames, scenes, viewpoints and codifying voices to bestow
the viewer with an intrinsic experience of a space, similarly space is a medium of expression for
architectural realms.
The virtual space in film takes one away from the reality into the virtual and imaginary occurrence. Also
sometimes the physical space in architecture inhabits the influential qualities to transform the human
perception and provides them a frame to see the environment differently. Thus relationship between
film and architecture is inevitable.
Cinematographic tools of Film making manipulate Time, Space, Light, Color, Sound, Materiality and
senses of viewers to let them explore situations differently. The current use of film making in
architecture is restricted to the design visualization domains in digital format and the very notion of
cinematic intent is disregarded, a building gets filmed for documentation purposes after construction.
Such circumstances escorts spurious architecture and spaces holding a sense of disconnectedness from
human senses.
This thesis posits that process and techniques through which a film is created can provide useful design
possibilities in Architecture. By reinventing an apparatus for spatial designing which is developed by
analyzing the correlational processes between film and architecture. This thesis might help to achieve a
product that is more sensitive in terms of experiential quality and establish a coherent relationship
between space and users. |
en_US |