dc.contributor.author |
Mahmood, Ayesha Kamran |
|
dc.date.accessioned |
2025-03-17T06:52:09Z |
|
dc.date.available |
2025-03-17T06:52:09Z |
|
dc.date.issued |
2018 |
|
dc.identifier.other |
NUST201432760BSADA12214F |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/51114 |
|
dc.description |
Supervisor: Syed Jawwad Zaidi |
en_US |
dc.description.abstract |
In the last few decades, changes in the society have affected childhood
experiences. For our parents, outdoor playing was a regular practice. For today's
kids however, it is an endangered activity that is declining over the course
of time.
Outdoor play is fundamental for child growth and development. With this concept
diminishing, today's kids resultantly lack spatial skills and understanding of an
urban environment, ultimately making them less street smart. While gadgets are
an easy distraction for kids and an easy way out for parents, (who are afraid of
stranger-danger) the lack of exposure and interaction with the surroundings has
serious consequences. Moreover, this lack of interaction is poorly compensated by
gadgets that limit the creative and cognitive thinking to screens and involves zero
physical activity. For people who will eventually shape the future, this project
revolves around understanding the reasons for the shift from outdoor play to
indoor play and involves creating an edutainment that will bring children back to
playgrounds, make them more socially aware, help them explore and become
familiar with their urban surroundings. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
(SADA), NUST |
en_US |
dc.subject |
Children, Social relationship and development, Street smartness, Kids Design, Communication Design, urban design, navigation, way finding. |
en_US |
dc.title |
STREET SAVVY |
en_US |
dc.type |
Thesis |
en_US |