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DUALSHOCK 5: A Video Game Console controller designed along the outlines of the PlayStation aesthetic, with a balance on ergonomics and the theory of control.

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dc.contributor.author Khan, Badar
dc.date.accessioned 2025-03-18T04:21:41Z
dc.date.available 2025-03-18T04:21:41Z
dc.date.issued 2019
dc.identifier.other 00000124949
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/51142
dc.description.abstract The report and project contained herein identifies, resolves and expands on what controllers mean to the gaming experience, and how they can be greater than the sum of their parts so long as effort is put into how they come together. By first diving into upcoming industry trends, understanding the reasoning behind them and then taking them to their logical conclusion, a unique need-case scenario has been constructed. The product must exist, the only question is, in what form? The project answers the question it poses itself, and goes on to design and prototype the best solution using a merit based system of measurement. To find out what all these vague statements mean, proceed further into the paper and all shall be revealed. en_US
dc.language.iso en en_US
dc.publisher (SADA), NUST en_US
dc.title DUALSHOCK 5: A Video Game Console controller designed along the outlines of the PlayStation aesthetic, with a balance on ergonomics and the theory of control. en_US
dc.type Thesis en_US


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