Abstract:
Pakistan is facing the loss of its cultural heritage over the years. The young
generation who are in the age group of 8 to 10 years are not well informed and
exposed to it. There are several factors, one of which is the increase in screen-media
devices which are common now a days and they lack the local and ethnic content
which could contribute to the cultural bonding of the child.
The children have immense exposure therefore they are more inclined towards
different content and mostly western media which could include English cartoons,
Japanese Anime or any other shows or games.
To solve this problem a gamified solution is designed to inform the children (8 to 10
years old) about the Pakistani heritage at a young age in a playful and engaging way.
The impact of less exposure towards our culture is, we as a nation are moving away
from our self-identity. Our vernacular products that would be parts of a child's play
have immensely reduced due to the increase in access towards the Western or other
Asian cultures due to these media devices. The Pakistani child of today, has forgotten
what importance our cultural stories and products had.
The gamified solution allows a product to be available for a minimum age which is 10
years. Allowing to explore the cultural heritage and engage the parent and child to
spend time together and increase the family bonding. The strategy and gameplay is
designed according to the child's cognitive developmental milestones.
As a nation identifying ourselves and appreciating our vernacular is important so that
we do not lose our identity and stay connected to our roots in the future and this
game is an initiative to introduce this concept at an early age.