dc.contributor.author |
Mujtaba, Raja Ibran |
|
dc.date.accessioned |
2025-03-19T07:11:31Z |
|
dc.date.available |
2025-03-19T07:11:31Z |
|
dc.date.issued |
2022 |
|
dc.identifier.other |
00000212481 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/51304 |
|
dc.description |
Supervisor: Dr. Raja Mubashir Karim |
en_US |
dc.description.abstract |
The concerns or problem that is amongst a varied group of individuals, these troubled individuals
are known as gamers or better yet gamers who stream their video game session online, AKA
"Streamers"
The problem that these individuals face is the problem that none considered to cater and that is to
help devise a workstation for their complex and powerful setups that consist of a wide array of
gaming equipment and peripherals. The existing workstations that are available in the market,
which are mostly "IKEA" tables that are make-shifted into their requirements.
The motivation to find a solution of a better more accommodating and robust workstation is
because ever since the rise of the pandemic and the shift of the social norm to remote work has
significantlyjolted the scope for streaming as a profession especially for students who can earn a
living on the side on their own leisure hours.
The solution I provide is based on statistical research and intense development cycle, the
"Streaming Hub" as I call it is a modular solution to a workstation approach where each individual
component of the station can operate independently of one another and when brought together
their wok purpose synergizes hence increasing the experience exponentially. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
(SADA), NUST |
en_US |
dc.subject |
Streamer, Streaming, Workspace Setup, Gaming, Video Games, Online Video Game Streaming, Rage Fits, Streamer Rage Fits. |
en_US |
dc.title |
Streaming Hub |
en_US |
dc.type |
Thesis |
en_US |