Show simple item record

dc.contributor.author Mujtaba, Raja Ibran
dc.date.accessioned 2025-03-19T07:11:31Z
dc.date.available 2025-03-19T07:11:31Z
dc.date.issued 2022
dc.identifier.other 00000212481
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/51304
dc.description Supervisor: Dr. Raja Mubashir Karim en_US
dc.description.abstract The concerns or problem that is amongst a varied group of individuals, these troubled individuals are known as gamers or better yet gamers who stream their video game session online, AKA "Streamers" The problem that these individuals face is the problem that none considered to cater and that is to help devise a workstation for their complex and powerful setups that consist of a wide array of gaming equipment and peripherals. The existing workstations that are available in the market, which are mostly "IKEA" tables that are make-shifted into their requirements. The motivation to find a solution of a better more accommodating and robust workstation is because ever since the rise of the pandemic and the shift of the social norm to remote work has significantlyjolted the scope for streaming as a profession especially for students who can earn a living on the side on their own leisure hours. The solution I provide is based on statistical research and intense development cycle, the "Streaming Hub" as I call it is a modular solution to a workstation approach where each individual component of the station can operate independently of one another and when brought together their wok purpose synergizes hence increasing the experience exponentially. en_US
dc.language.iso en en_US
dc.publisher (SADA), NUST en_US
dc.subject Streamer, Streaming, Workspace Setup, Gaming, Video Games, Online Video Game Streaming, Rage Fits, Streamer Rage Fits. en_US
dc.title Streaming Hub en_US
dc.type Thesis en_US


Files in this item

This item appears in the following Collection(s)

  • BS [209]

Show simple item record

Search DSpace


Advanced Search

Browse

My Account