dc.contributor.author |
Aftab, Asad |
|
dc.date.accessioned |
2025-03-19T08:33:00Z |
|
dc.date.available |
2025-03-19T08:33:00Z |
|
dc.date.issued |
2023 |
|
dc.identifier.other |
00000241543 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/51342 |
|
dc.description.abstract |
Although players and developers frequently debate immersion and the effects
of digital augmentation in board games, there is little study in this field.
Through a brand-new tabletop role-playing board game, this thesis seeks to
increase the player experience. The experience was developed using
information gathered through player observation during numerous game
sessions. The resulting research reveals that board game players talk about
immersion in terms of being drawn into the game's difficulty and becoming
fully immersed in the virtual world it generates. Based on the study and the
subsequent Play testing of the suggested modifications, a new experience was
created. Players reported that the immersive aspects, such as live feedback,
sound, and light, improved their role-playing and world-building experiences,
which was a successful outcome. We can draw the conclusion that this
research will help shape the creation of upcoming new-generation board
games. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
(SADA), NUST |
en_US |
dc.subject |
Interaction design, Immersive design, Experiential Design, TTRPGs, Dungeons & Dragons, Digital Augmentation, Hybrid Gamification |
en_US |
dc.title |
Critical Role: An Interactive Hybrid Gameboard for Tabletop Role Playing Games |
en_US |
dc.type |
Thesis |
en_US |