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WAVEFORM: A Device to Encourage Movement during Periods of Extended Screen Time

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dc.contributor.author Sarfraz, Danyal
dc.date.accessioned 2025-03-19T09:21:14Z
dc.date.available 2025-03-19T09:21:14Z
dc.date.issued 2023
dc.identifier.other 00000252300
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/51363
dc.description Supervisor: Dr. Raja Mubashir Karim en_US
dc.description.abstract As digital lifestyles continue to dominate, sedentary behaviors, often associated with prolonged screen time, have become a public health concern. The advent of remote work and learning further exacerbates this issue, contributing to the increase in musculoskeletal disorders and health complications related to physical inactivity and ergonomics. This paper presents Waveform, an innovative computer accessory design solution for such concerns. Waveform integrates existing games with physical activity of the user to disrupt periods of prolonged inactivity, thus leveraging the motivational aspects of interactive gameplay. The device, attachable to any computer or laptop, incorporates a camera and a LIDAR scanner to capture and translate the user's physical movement into a gaming avatar's motion. The system is programmed to automatically launch an integrated game after a pre-set period of inactivity. To proceed with their tasks, users must physically move, engaging in a form of exercise to manipulate their on-screen avatar. The game concludes once the user achieves their movement goals, offering a unique blend of entertainment and health. Simultaneously, the device can work as a speaker, a backlight or a web camera for desktops. Waveform represents a convergence of industrial design and health-conscious innovation. Through this research, I explore its design process, functionality, potential benefits, and implications for future design practices. By encouraging regular, purposeful movement, Waveform seeks to transform screen time habits, rpromote physical activity, and potentially mitigate the health risks associated with extended screen time. en_US
dc.language.iso en en_US
dc.publisher (SADA), NUST en_US
dc.subject screen time, health, activity, user, game, musculoskeletal disorders, computer, accessory, Waveform en_US
dc.title WAVEFORM: A Device to Encourage Movement during Periods of Extended Screen Time en_US
dc.type Thesis en_US


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