dc.contributor.author |
ABBAS, ZOHA |
|
dc.date.accessioned |
2025-03-24T04:42:52Z |
|
dc.date.available |
2025-03-24T04:42:52Z |
|
dc.date.issued |
2021 |
|
dc.identifier.other |
00000176477 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/51519 |
|
dc.description |
Supervisor: Ar. Mian Mohammad Naseer |
en_US |
dc.description.abstract |
Craftsmen are an integral part of our culture and the products made by them create
communal locus in areas where they are being sold at. In every city there are shops that sell
off the handmade crafts produced by the skilled labor. But the reality to this is the presence
of middleman in the product selling chain. Due to which the real craftsmen do not get the
exposure with the public and are rather treated as backstage entities. In our local context, we
do not get to have a micro-community designed centered on the skilled craftsmen where they
can produce and sell their pieces of art, hence establishing a direct link with public. Even the
nature of bazar space where such crafted products are sold off have changed drastically.
Kargah e Hunar establishes a link of architecture of society with architecture of crafts.
It aims to understand and bridge the lost connection of how architecture can be a ground
basis for the growth of community centered around the skilled labor. It is a close adjustment
to the panorama of the functional impairments that the context has, how the users' functions
and what the users can expect from Kargah e Hunar itself. It is a hub which brings together
the craftsmen, general public at a place. Eventually, setting foundation for a microcommunity
based on thorough analytical process connecting user groups, to site and context
analysis and thereafter with building programs. The architectural resultant has the ability of
space and program to continually evolve with user and activate the community.
The aim of the thesis is to provide a multi-functional, recreational, and programmatic
hamlet, aiming to bring in several programs that highlight the skill and crafts. The strategy is
to create a knitted programmatic system that contains ofworkshops, bazaar space, exhibition
spaces and recreation. All these further supporting programs will act as the backbone for the
whole complex which will not only showcase the talent but will create and maintain
employment opportunities as a wide range of public audience can come, indulge, buy their
work of crafts. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
(SADA), NUST |
en_US |
dc.subject |
craftsmen, recreation, integration, marketing, skill, crafts, community, locus |
en_US |
dc.title |
ARCHITECTURE OF SOCIETY AND CRAFTS A revitalizing hamlet for the community, centered on the skilled craftsmen |
en_US |
dc.type |
Thesis |
en_US |