dc.contributor.author |
Zehra, Nazish |
|
dc.date.accessioned |
2020-11-02T09:55:52Z |
|
dc.date.available |
2020-11-02T09:55:52Z |
|
dc.date.issued |
2016 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/8297 |
|
dc.description |
Supervisor: Dr. Hamid Mukhtar |
en_US |
dc.description.abstract |
Gamif cation is the use of game inspired elements in a system in order to motivate and
enhance the engagement of its users. Learning Management Systems as employed by
di erent educational institutes across the world can be adapted in a way to enhance
the user engagement as well as to increase students' participation. In this study, a
gami ed learning system is developed in order to introduce a competitive environment
among the university students as compared to traditional Learning Management System.
A number of gami cation concepts are discussed in the thesis, which are expected to
stimulate the students' engagement and performance. Gami cation is employed in a
number of components in Learning Management System in order to make the learning
environment more interesting for the students. The developed system is also intended to
provide the instructors with the information which would be inaccessible in a traditional
Learning Management System. Di erent metrics on instructor interface give them an
insight into students' engagement activities and therefore provide them with detailed
analysis of students' recorded activities in a learning system. The system was tested
for a group of students and an increase in students' engagement in LMS was observed,
which is further analyzed for their academic performance. |
en_US |
dc.publisher |
SEECS, National University of Science & Technology |
en_US |
dc.subject |
LMS, Instructor-Student, Integrating, Computer Science, Gami fication |
en_US |
dc.title |
Integrating Gamification in LMS for Enhanced Learning by Increased Instructor-Student Interaction and Feedback |
en_US |
dc.type |
Thesis |
en_US |