Abstract:
War scenarios existed from earlier centuries. Now weapons are
modernized and strategies are well planned before any operation of
war. Since many elements and phases of war are continuous, they
become candidates of simulation. Simulating war scenes helps
planning for real time encounters. Simulation can incorporate
element such as machine gun to huge elements such as nuclear
instalments and tests. We can even simulate possible actions and
strategies of enemy and own forces.
Training plays important role in military life and a huge amount is
spent on realistic training of troops. However, the training involves
heavy running expense even in the peace time, and can cost heavily in
terms of resources. At times we have the shortage of training
Equipment or if at all it is available then there is too much wear and
tear by its extensive use. As far as ground combat is concerned, till
now Pakistan Army does not have any true Working Simulator. The
simulator to be used must be very realistic in terms of visual
accuracy, level of detail. It will be consisting of various mobile fighting
objects (tanks, weapon heads, soldiers etc).
As a starting point, one specific scenario of battle field is depicted
which includes the elements of both sides (Attacker and Defender).
Terrain being the basic and primary concern is being built as a
separate module. Tanks along with their mechanics are another
module. Whereas few other elements of battle field are also
incorporated. A ground combat scenario will be simulated with certain
limitations.
This application will run on a distributed network. We have chosen
HLA architecture for its implementation, that supports huge complex
simulations.