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HLA Based simulator of a ground combatting Scenario using fighting objects

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dc.contributor.author Sohail, Ammar
dc.contributor.author Rehman, Abdur
dc.contributor.author Abbas, Qaisar
dc.contributor.author Gul, Capt Irfan
dc.contributor.author Supervised by Dr. Shoaib Ahmed
dc.date.accessioned 2020-11-06T09:07:06Z
dc.date.available 2020-11-06T09:07:06Z
dc.date.issued 2006-04
dc.identifier.other PCS-133
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/10628
dc.description.abstract War scenarios existed from earlier centuries. Now weapons are modernized and strategies are well planned before any operation of war. Since many elements and phases of war are continuous, they become candidates of simulation. Simulating war scenes helps planning for real time encounters. Simulation can incorporate element such as machine gun to huge elements such as nuclear instalments and tests. We can even simulate possible actions and strategies of enemy and own forces. Training plays important role in military life and a huge amount is spent on realistic training of troops. However, the training involves heavy running expense even in the peace time, and can cost heavily in terms of resources. At times we have the shortage of training Equipment or if at all it is available then there is too much wear and tear by its extensive use. As far as ground combat is concerned, till now Pakistan Army does not have any true Working Simulator. The simulator to be used must be very realistic in terms of visual accuracy, level of detail. It will be consisting of various mobile fighting objects (tanks, weapon heads, soldiers etc). As a starting point, one specific scenario of battle field is depicted which includes the elements of both sides (Attacker and Defender). Terrain being the basic and primary concern is being built as a separate module. Tanks along with their mechanics are another module. Whereas few other elements of battle field are also incorporated. A ground combat scenario will be simulated with certain limitations. This application will run on a distributed network. We have chosen HLA architecture for its implementation, that supports huge complex simulations. en_US
dc.language.iso en en_US
dc.publisher MCS en_US
dc.title HLA Based simulator of a ground combatting Scenario using fighting objects en_US
dc.type Technical Report en_US


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