Abstract:
Virtual reality applications can potentially enhance various design and construction
assessment-intensive tasks, such as design and construction review. However, the
complexity in virtual reality VR architecture design increases cognitive load,
potentially affecting participants' performance. It is Critical for better design and
implementation of VR in construction, particularly mingle the user's cognitive load. As
a preliminary inquiry, the study goal is to determine how much cognitive effort is
required to evaluate building designs in VR environments. A Building Information
Modelling BIM model was developed and integrated with the VR to simulate the
construction design task. First, participants were asked to review the task in one of the
following environments: paper-based, desktop-based, and immersive virtual
environment. After that, they were asked to review the design task based on their
knowledge, understanding, and memory. Participants' cognitive load, task performance,
and situational awareness were compared and measured using the National Aeronautics
and Space Administration Task Load Index NASA TLX and Situational Awareness and
Review Technique SART. Collected data were analysed using the statistical procedure
and concluded that participants' cognitive load was high. Their performance was better
in the virtual reality environments based on their task completion time and the number
of errors identified by other groups. Based on these findings, we can conclude that
cognitive process characteristics, capabilities, and limitations will impact design review
activities in the VR environment.
The complicated nature of the architectural engineering and construction (AEC) sector
necessitates a regular exchange of large amounts of data and complex information
among project stakeholders, forcing the use of cutting-edge information technologies
such as virtual reality. For visualisation purposes, the building sector is increasingly
adopting current world technologies such as virtual reality (VR) and augmented reality
(AR). However, the usage of virtual reality and augmented reality (VR/AR) is not
restricted to design evaluation. These contemporary technologies can be utilised for a
variety of purposes, including communication among project stakeholders, evaluation
of construction information, safety/inspection, monitoring/control, and
education/training. However, the most effective use of these techniques required a
thorough understanding of human IVR/AR interaction.
Immersive Virtual Reality (IVR) is ideally suited for design evaluation because it can
produce original, authentic, immersive, interactive, and emotive experiences. There is
very limited research which tried to find out the issue related to cognition and
performance in virtual reality through the building design model evaluation.