Abstract:
When it comes to human computer interaction we are forced to forget all the
interactions that our body has with objects on a daily basis, and instead learn
everything anew. There has been a technological advancement in computing
systems but not very much so when it comes to computer input and output
devices. The problem arises when designers use these devices for 3d
modelling and rendering softwares. Most of these existing devices are
restricted to a planar surface which causes hindrance in the workflow and also
leads to workspace disorders. The already existing generation in the offices is
the millennial generation and they want collaborative workspaces; tech
companies new and old are obliging them with colorful and imaginative
workspaces, and these existing devices will not be up to date with these
workspaces when they come into the market. The design challenge is to
provide young designers with an interactive platform that involves the use of
hand gestures and tangible mediums to manipulate digital information while
enhancing human computer interaction.