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Climate Chaos: An Interactive Board Game to Enhance Global Warming Education

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dc.contributor.author Qaiser, Aleena
dc.date.accessioned 2025-03-19T06:52:47Z
dc.date.available 2025-03-19T06:52:47Z
dc.date.issued 2022
dc.identifier.other 00000252575
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/51295
dc.description Supervisor: Dr. Raja Mubashir Karim en_US
dc.description.abstract The lack ofawareness ofglobal warming has reflected a sharp increase in the detrimental effects on the environment. This correlation has received significant attention; hence, my Graduation Project's main aim is to teach young teens & adults (12+ years) the solutions to global warming through an interactive, tangible game. This can also help instill societal responsibility and critical thinking skills. Keeping all the research results in mind, I applied them to my ideation process to design a game that motivates the players to do their best, stimulates discipline, and helps them think about issues from many perspectives, leading to various solutions. It further encourages competition and creative play. As a result, the proposed solution includes an interface similar to a board game with 1-4 players. The game's objective is to lower the temperature on the visual thermometers, by correctly matching the solution to the cause ofglobal warming. In this way, the players learn cause & effect and strategically apply the solutions. en_US
dc.language.iso en en_US
dc.publisher (SADA), NUST en_US
dc.subject Cause-effect-solution, strategy, awareness, interaction design, global warming, problem-solving, critical thinking. en_US
dc.title Climate Chaos: An Interactive Board Game to Enhance Global Warming Education en_US
dc.type Thesis en_US


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