Abstract:
The aim of the project was to create a prototype of shorter version of cricket in
unity3D. Game consists of characters modeled after superstars. Bowling and
batting motions were captured using a kinect which were further edited to create
organic animations. A combination of self-calculated mathematical models and
Unity3D physics’ engine is employed to bring physics into the game. Unity's
Navmesh AI System is employed for intelligent path finding and decision making
by the fielders. Inverse Kinematics for real time deterministic animations is
implemented for wicketkeeping. Another key aim of this project was the
implementation of batting in first person mode with the aid of Wimote and
MotionPlus to translate the pitch, roll and yaw of the controller into motion of the
bat in the game; a competitive advantage over other cricket games.