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Implementation of virtual table tennis

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dc.contributor.author Fatima, Rabia
dc.contributor.author Hassan, Aamina
dc.contributor.author Waqar, Mustafa
dc.contributor.author supervised by Dr. Muhammad Arif Wahla
dc.date.accessioned 2020-11-02T07:25:22Z
dc.date.available 2020-11-02T07:25:22Z
dc.date.issued 2013-06
dc.identifier.other PTC-179
dc.identifier.uri http://10.250.8.41:8080/xmlui/handle/123456789/8225
dc.description.abstract Implementation of virtual table tennis has been carried out through real time video processing. A realistic three dimensional virtual table tennis has been developed using existing video processing techniques. A detailed explanation of the various modules of the design and their implementations is provided. The game is developed to replace the conventional controllers of the games such as key board, mouse or joy sticks. The trend is now shifting towards kinect and other sensor based games in which player is physically involved. To remove the conventional monotony of the games we have used a real paddle to play. The user uses a real paddle to play the game. Our first step was to use a Kinect device that follows movement of hand to play the game. The kinect based games are widely deployed around the world but in Pakistan, it is not that common mainly because of the fact that it is very expensive. To cater for the expense we used an integrated digital camera to map the 3d movements of paddle in the two dimensional world of computer screen through video processing .Thus, making a standalone and cost effective table tennis. en_US
dc.language.iso en en_US
dc.publisher MCS en_US
dc.title Implementation of virtual table tennis en_US
dc.type Technical Report en_US


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