dc.contributor.author |
MAZHAR, MUHAMMAD WAQAS |
|
dc.date.accessioned |
2022-07-18T10:20:27Z |
|
dc.date.available |
2022-07-18T10:20:27Z |
|
dc.date.issued |
2022 |
|
dc.identifier.uri |
http://10.250.8.41:8080/xmlui/handle/123456789/29901 |
|
dc.description.abstract |
Lack of interest is the major obstacle to early childhood learning. Young chil dren need an interactive, enjoyable learning experience. Digital games are pre ferred by new generations over formal instruction using whiteboards and mark ers. The researcher therefore designed a product that combines a physical kit
and mobile application to help kids learn basic math and English concepts. In
this study, we aim to develop a product that will enhance students’ learning in
early childhood education. The researcher utilized a mixed method approach
for this study. The quantitative methods included the SUS questionnaire, test
scores, and behavioral engagement checklist. The quantitative methods were
used to collect data from the students. While an interview was conducted to
collect data from the teachers. The research was conducted in a local school in
Islamabad, Pakistan. The sample size was 10, which included 8 students and 2
teachers. The reasons for a small sample size were that most of the schools were
closed due to Covid-19. The overall results are satisfactory. Group 1 did not
achieve desired results in counting but they achieved better results in number
recognition. Group 2 also did not achieve desired results in counting but they
achieved better results in addition. As both groups did not perform well in the
counting category, we need to improve the counting stories and pedagogy so
that students’ performance may increase. |
en_US |
dc.description.sponsorship |
Dr. Muhammad Muneeb Ullah |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
SEECS-School of Electrical Engineering and Computer Science NUST Islamabad |
en_US |
dc.title |
Vision-Based Interactive Educational Kit for Kids |
en_US |
dc.type |
Thesis |
en_US |